#setup import turtle as tl import random posx = [0, 1, 2, 3, 4] posy = [0, 1, 2, 3, 4] postiro = [] for i in range(len(posx)): for j in range(len(posy)): postiro.append(f"{i-2} {j-2}") tl.setup(650,650,None,None) tl.title("Naval Battle 1943 Loading...") tl.speed(0) #funções def linhax(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x+600,y) pass def linhay(x,y): tl.up(); tl.goto(x,y) tl.down(); tl.goto(x,y+600) pass #radar screen tl.bgcolor("lime green") #moldura linhax(-300,-300) linhay(-300,-300) linhay(300,-300) linhax(-300,300) #linhas X for i in range(5): linhax(-300, (i-2)*100) tl.write(str(i), False, align="right") #linhas Y for i in range(5): linhay((i-2)*100, -300) tl.write(str(i), False, align="right") #Tabuleiro pronto tl.title("Naval Battle 1943") tl.hideturtle() boat = tl.Turtle() boat.up(); boat.goto(0,0); boat.left(90) #Enemies AMOUNT_OF_ENEMIES = 3 enemies = [] for i in range(AMOUNT_OF_ENEMIES): enemy = tl.Turtle() enemy.up() enemy.color("red") pos = [random.choice(posy), random.choice(posy)] enemy.goto((pos[0] - 2) * 100, (pos[1] - 2) * 100) enemies.append([enemy, pos]) #partidas win = False while win == False: tirox = tl.numinput("linha X do disparo","Em qual quadrante X devemos disparar a artilharia") tiroy = tl.numinput("linha Y do disparo","Em qual quadrante Y devemos disparar a artilharia") if tirox == None or tiroy == None: tl.exitonclick() boat.goto((tirox - 2) * 100, (tiroy - 2) * 100) acerto = False for enemy in enemies: if [tirox,tiroy] == enemy[1]: hit_enemy: list[tl.Turtle, list[int, int]] = enemy acerto = True break if acerto: print("Acerto!") boat.write("U-boat Afundado\n Capitão!",False,align="center") hit_enemy[0].hideturtle() enemies.remove(hit_enemy) else: print("errou!") boat.write("Erramos o alvo\n Capitão!",False,align="center") acerto = False #Execução tl.mainloop() tl.exitonclick()